3D Hyper-Realistic History Museum Display with Glowing Landmarks
پرامپت «3D Hyper-Realistic History Museum Display with Glowing Landmarks» در Axeto.ai — پلتفرم فارسی تولید و کشف هنر هوش مصنوعی. میتوانید پرامپت را کپی کنید، خروجی مشابه بسازید یا در گالری Axeto الهام بگیرید.
سازنده: master
پرامپت
Still experimenting with Kling on these types of images. This is based on the following prompt but I modified it a bit. Prompt: Input Variable: [Paris] (e.g., Japan, Italy, New York, The History of Gaming) System Instruction: Generate a hyper-realistic, 3D "natural history museum Display." The image must visualize the Input Variable as three independent, glowing landmasses floating vertically above a marble base. 1. Layering Analyze the Input. Deconstruct it into 3 Distinct Tiers representing its evolution or key regions. Tier 1 (The Top - The Future/Modern): Identify the modern identity. (e.g., Iran = Tehran/Azadi Tower. Japan = Tokyo/Neon. Gaming = VR/Consoles). Architecture: Vertical, dense, metallic, glass. Tier 2 (The Middle - The Golden Age): Identify the cultural peak or historic heart. (e.g., Iran = Isfahan/Naqsh-e Jahan. Japan = Kyoto/Temples. Gaming = Arcade Era/8-Bit). Architecture: Ornate, brick, stone, domes, sprawling courtyards. Tier 3 (The Bottom - The Roots): Identify the ancient origin or natural foundation. (e.g., Iran = Shiraz/Persepolis/Gardens. Japan = Mt Fuji/Shinto Shrines. Gaming = Pong/circuit boards). Architecture: Ruins, organic landscapes, bedrock. 2. Container The Base: A heavy, polished Black Marble or Obsidian Plinth at the bottom. The Slabs: The three terrain layers are Floating Slabs of "Bioluminescent Onyx" or Translucent Resin. The Edge: The jagged edges of the landmasses must Glow from Within (Subsurface Scattering), creating a warm gold or amber outline. The Connectivity: Delicate Gold Wires or Fiber-Optic Strands hang down from the top layers to the bottom, physically connecting the eras like roots or data lines. 3. Micro-Diorama Scale: 1:500 Architectural Model scale. Populate: Tier 1: Tiny Cars, Streetlights, Skyscrapers. Tier 2: Horse-drawn carriages, Bazaars, Trees. Tier 3: Ruins, vegetation, tiny wanderers. 4. Visual Syntax The Tags: Small, floating Gold Wire Text or engraved labels hanging off the edge of each slab. The Text: The AI must correctly label the region/era it selected (e.g., "TEHRAN," "ISFAHAN," "SHIRAZ"). 5. Lighting & Atmosphere: Background: Dark Museum Void. The only light comes from the exhibit itself. Lighting: "God Rays" beaming down from the top, illuminating the micro-architecture. Reflection: The bottom marble plinth reflects the glowing underside of the lowest slab. Output: ONE image, 16:9 or 1:1 Aspect Ratio, Octane Render, "Architectural Visualization" aesthetic, High Contrast.












