
Kling Experimental Image
تصویر «Kling Experimental Image» در Axeto.ai — پلتفرم فارسی تولید و کشف هنر هوش مصنوعی. میتوانید پرامپت را کپی کنید، خروجی مشابه بسازید یا در گالری Axeto الهام بگیرید.
پرامپت
Still experimenting with Kling on these types of images. This is based on the following prompt but I modified it a bit. Prompt: Input Variable: [Paris] (e.g., Japan, Italy, New York, The History of Gaming) System Instruction: Generate a hyper-realistic, 3D "natural history museum Display." The image must visualize the Input Variable as three independent, glowing landmasses floating vertically above a marble base. 1. Layering Analyze the Input. Deconstruct it into 3 Distinct Tiers representing its evolution or key regions. Tier 1 (The Top - The Future/Modern): Identify the modern identity. (e.g., Iran = Tehran/Azadi Tower. Japan = Tokyo/Neon. Gaming = VR/Consoles). Architecture: Vertical, dense, metallic, glass. Tier 2 (The Middle - The Golden Age): Identify the cultural peak or historic heart. (e.g., Iran = Isfahan/Naqsh-e Jahan. Japan = Kyoto/Temples. Gaming = Arcade Era/8-Bit). Architecture: Ornate, brick, stone, domes, sprawling courtyards. Tier 3 (The Bottom - The Roots): Identify the ancient origin or natural foundation. (e.g., Iran = Shiraz/Persepolis/Gardens. Japan = Mt Fuji/Shinto Shrines. Gaming = Pong/circuit boards). Architecture: Ruins, organic landscapes, bedrock. 2. Container The Base: A heavy, polished Black Marble or Obsidian Plinth at the bottom. The Slabs: The three terrain layers are Floating Slabs of "Bioluminescent Onyx" or Translucent Resin. The Edge: The jagged edges of the landmasses must Glow from Within (Subsurface Scattering), creating a warm gold or amber outline. The Connectivity: Delicate Gold Wires or Fiber-Optic Strands hang down from the top layers to the bottom, physically connecting the eras like roots or data lines. 3. Micro-Diorama Scale: 1:500 Architectural Model scale. Populate: Tier 1: Tiny Cars, Streetlights, Skyscrapers. Tier 2: Horse-drawn carriages, Bazaars, Trees. Tier 3: Ruins, vegetation, tiny wanderers. 4. Visual Syntax The Tags: Small, floating Gold Wire Text or engraved labels hanging off the edge of each slab. The Text: The AI must correctly label the region/era it selected (e.g., "TEHRAN," "ISFAHAN," "SHIRAZ"). 5. Lighting & Atmosphere: Background: Dark Museum Void. The only light comes from the exhibit itself. Lighting: "God Rays" beaming down from the top, illuminating the micro-architecture. Reflection: The bottom marble plinth reflects the glowing underside of the lowest slab. Output: ONE image, 16:9 or 1:1 Aspect Ratio, Octane Render, "Architectural Visualization" aesthetic, High Contrast.





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